Marketers need channels with elbowroom
Mobile game audiences remain a huge, untapped source
Playing games has become the #1 activity on mobile phones (70%), even over social media (55%) and texting (46%). With audience sizes rivaling those of broadcast and social media, it's no wonder why retailers and brands are increasingly turning to mobile gaming. Look at some of the most recent research on consumer behaviors.
Smartphone is #1 device used for online shopping (Statista)
Mobile gaming is #1 activity on mobile phones (Data.ai)
Two-thirds of the U.S. play mobile games regularly (The ESA)
67% change their behavior based on discounts (Capital One)